The Voxel Agents
Based in Melbourne, Australia
April 9, 2009
Press / Business contact:
164 Kings Way
South Melbourne 3205, VIC
+61 400 122 588
The Voxels Agents create delightful games that unravel in surprising ways. Headquartered in Melbourne, the studio was founded in 2009 by Simon Joslin, Matthew Clark and Tom Killen to create games that kindle curiosity with a passion for highly focused gameplay. Among their accolades the studio and its games have been awarded for “Best Mobile Game”. “Best Game Audio”, and “Best New Business 2010” among others. The Voxel Agents first established their success with the release of Train Conductor and followed with Train Conductor 2 USA, Train Conductor World and Puzzle Retreat, with over 13 million global players enjoying Voxel Agent games. The team is set to release the highly anticipated title The Gardens Between in 2018.
The Voxel Agents began in early 2009 when three friends Simon Joslin, Matthew Clark and Tom Killen joined forces to exercise their passion for highly polished and focused gameplay. The three founders had studied together at Queensland University of Technology and won consecutively the 2007 and 2008 “48 Hour Game Making Challenge” before knowing they were onto something. In their first year they released the runaway hit game Train Conductor. Their second year continued the success when they picked up five awards: "Best Mobile Game" at the Independent Games Festival in China, "Best Game Audio" at Freeplay Festival, “Best New Business 2010” in the National NEIS Business Awards, “Startup / Rookie of the Year” at the MoMoMelbourne business awards night, and the “Tim Richards Award of 2010″ from Film Victoria. 2013 saw the continuation of their success with the release of their sophomore title Puzzle Retreat. It immediately gathered 1.2 Million downloads in it's first month, and players are raving about it with an average of 4.5 stars on both the App Store and Google Play.
Story of The Voxel Agents circa 2012 YouTube
14 Hour Game Making Session - beginnings of the Time Project YouTube
There are far more images available for The Voxel Agents, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "Indie Showcase - The Gardens Between" - PAX Australia 2017
- "Winner - Excellence in Game Design - The Gardens Between" - Busan Indie Connect (BICFest) 2017
- "Finalist - Grand Prix Award - The Gardens Between" - Busan Indie Connect (BICFest) 2017
- "Finalist - Excellence in Art - The Gardens Between" - Busan Indie Connect (BICFest) 2017
- "Finalist - Excellence in Experimental - The Gardens Between" - Busan Indie Connect (BICFest) 2017
- "IndieMEGABOOTH Selection - The Gardens Between" - PAX East & West 2017
- "Finalist - Main Competition - The Gardens Between" - IGF China 2015
- "Showcased in Korea - The Gardens Between" - Out of Index Experimental Games Fest, 2015
- "Finalist - Best Visual Art - The Gardens Between" - Freeplay Festival, 2015
- "Finalist - Best Design - The Gardens Between" - Freeplay Festival, 2015
- "Winner - Accessibility Award - Puzzle Retreat" - Australian Game Developer Awards, 2013
- "Finalist - Excellence in Design - Puzzle Retreat" - Australian Game Developer Awards, 2013
- "Finalist - Studio of the Year" - Australian Game Developer Awards, 2013
- "Winner - Indie Prize Top 10 Award - Puzzle Retreat" - Casual Connect Singapore, 2013
- "Finalist - Visual Art Award - Puzzle Retreat" - Freeplay Festival, 2013
- "Finalist - Design Award - Puzzle Retreat" - Freeplay Festival, 2013
- "Winner - Best Mobile Game - Train Conductor 2: USA" - Independent Games Festival China, 2010
- "Winner - Best Developer (the 'Tim Richards' Award)" - Film Victoria, 2010
- "Winner - Best Game Audio - Train Conductor" - Freeplay Festival, 2010
- "Finalist - Best Game Design - Train Conductor" - Freeplay Festival, 2010
- "Winner - Rookie of the Year " - MoMo Melbourne, 2010
- "Winner - Best New Business" - National NEIS Awards, 2010
Simon and Henrik talk about the importance of being humble and having the humility to listen to people and understand where a game doesn’t work so that you can make it the best it can be. We found a great story about trusting and listening to your game-playing audience.
Small indie developers (and all of us) could learn a lot from their commitment and ongoing reflection and learning about the way people play games. They are a great team.
- Daniel Donahoo, Wired.com - GeekDad
- "The story of a studio that went from making a game no one bought to being one of Australia's indie successes. Its developers make it look easy, but it wasn't easy. Like Puzzle Retreat, the studio we see today is the result of years of sweaty and cash-strapped effort."
- Tracey Lien, Polygon
- "The Voxel Agents have been working in the mobile space for longer than most, with a number of very successful titles under its belt."
- Cam Shea, IGN
The Voxel Agents website
Our index of things Voxel http://thevoxelagents.com.
The Gardens Between on Tumblr
A writer joins a game development team and this is what happens! http://adventureswithtime.tumblr.com/.